Materials for 3ds max

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Procedural Brick Walls

In this basic tutorial I will show you how to make a non repeating brick wall texture using the tile map in 3d max.

the great thing about this texture is no matter how big the map , the pattern should never tile .

the texture uses the displacement filter in Mentalray to give a better 3d effect, this will add to render times but I thik it's worth it.

first setup mentalray with the displacement setting turned on .

Make a plane object with lots of faces say 25 by 25 , then add a standard material to it.

 

 

Now in the colour map (diffuse map) add a tile map.

Add a noise map to the tiles and grout slots then add a noise map to each of the new noise colour slots in the tiles slot.you may want to do more to the grout slot but for now just leave it with one noise map.

Your diffuse map tree should look like this.

 

Set the grout and tile settings so the bricks are tiled and look right , I had to set the H and V Count to 16 by 16 and a Grout gap of 0.1

 

Make sure your grout colour is darker than the tiles colour. The map should look like the picture below.

A test render should look somewhat like this

Copy the Diffuse map you just made into the Bump and Displacement slots , set the

Displacement level to 5 but you may need to adjust this setting later.

 

now to add some randomness to our wall

go back to the Diffuse map and adjust the Colour and Fade Variance, do this for the map in the Displacement slot too.

Again time for a test render, you should have something like the picture below.

 

 

So all you have to do now is add some colour to the brick colour A and B noise maps and you should have something like this.

 

 

and one more thing you can mix things up a bit more with the noise setting in the tile map itself.

this is way over the top but you get the idea

or this

 

 

heres a few more examples for you . in this one I turned up the displacement setting.

 

 

 

 

So thats it for now, as far as textures go its very simple but if you get stuck and you want the map file email me and I will send it on.

 

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