Tutorials by Danny Mcauliffe ..............
Displacement MappingDisplacement mapping is a powerful technique for adding detail to three dimensional but if not then theres always F1 on your keyboard Make a flat plane 330 by 140
above.
Next add a displace modifer
right click and download the picture below then add it to the Bitmap slot of the displacement modifer make sure you tick the Luminance center box
set the Displacement strength so you start to see the effect you should see something like the pic bellow
Try adding a noise map or mixxing more than one map ,you can get some great effects The one drawback of this method is that you need a high density mesh for high detail and this can increase render time.I use this method with another method of displacement and that is to displace the mesh at rendertime you can do this in 3Dmax using the Mentalray renderer. so pick Mentelray as you renderer in render settings
select the render tab and copy the displacement settings from the picture below or download the rps file by clicking on the picture
Next open up the Material editor and assign slot one to your plane right click and download the picture below then add it to the displacement channel
Set the level to 4 or 5 ,click the show map button so you can see how the map sits on the plane
render out the scene and you should have somthing like the picture below
so you can see from all of this you can use a displacement modifer on a lowres mesh and a hires displacement modifer at rendertime . you could just use the mentalray displacement on its own but I find you have more control using two maps thats the end of this I hope it helped and remember the secret to using this effect is in the maps as you will see if you have a look at my Desert stone tutorial © Danny Mcauliffe 2007
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